Aperçu
v1.0
Here we are, the big one, version 1.0. After close to 4 years of development time, several pieces of broken hardware and me losing more and more sanity because of the monstrosity of a script I created, it’s finally reality.
Jennifer’s story is now coming to a close. It took 10,209 renders in total, with 3 main routes, leading to 17 endings. It’s been a long road and I had to conduct several modifications on a script, that started, in hindsight, way too ambitious. But even though this is a more slimmed down and streamlined version of my original vision for the story, it still pleases me to present it to you today. So, enjoy the full story, that’s not at your hand.
TPoNR marks my first VN release, but it won’t be the last, as I have new projects already in the pipes and ideas for the future in my notes. I hope you’ll be along for the ride.
I want to thank all of my supporters for helping making this possible. Without your support, this story wouldn’t be out here today or, most likely, ever.
Also, version 1.0 doesn’t mean I won’t touch TPoNR anymore. There will be patches, if need. So, if you happen to find any pathing errors or other bugs, please feel free to contact me via dm or on discord. Thanks.
Final render count: 10,209